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50 Games in 1 Semester
Gamasutra reports on the Experimental Gameplay Project at Carnegie Mellon’s Entertainment Technology Center in the article, “How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester.”
There were three rules:
1. Each game must be made in less than seven days,
2. Each game must be made by exactly one person,
3. Each game must be based around a common theme i.e. “gravity,” “vegetation,” “swarms,” etc.
If you’re interested in game design, you might want to go read the whole thing: “How to Prototype a Game in Under 7 Days: Tips and Tricks from 4 Grad Students Who Made Over 50 Games in 1 Semester.”
If you are a fan of games can also check out Mudd to EA: life after graduation, a presentation by Michael Coupland, a 2006 graduate of Harvey Mudd College, who gave a talk about his work as a software engineer for Electronic Arts at the Libraries on April 28, 2007 which is available in the CCDL.
via Slashdot
— michael | May 6, 2008 01:26 PM | Random bits
