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Crunch time?
The IGDA (International Game Developers Association) is reporting on "Why Crunch Mode Doesn't Work: 6 Lessons," by Evan Robinson.
Robinson explains in the executive summary that "When used long-term, Crunch Mode slows development and creates more bugs when compared with 40-hour weeks." The basic idea is that we get less productive if we continue to put in more than forty hours. So much so that "t approximately eight 60-hour weeks, the total work done is the same as what would have been done in eight 40-hour weeks."
To find out the details, you can go read the rest: Why Crunch Mode Doesn't Work: 6 Lessons.
— michael | November 1, 2007 04:50 PM | Something to think about
